I got to talk to Max, lead dev over at Black Matter about all things Hell Let Loose. We talked about game balance, the lack of tutorial, airheads, barb wire, map and game design and a whole lot more.
HERE'S THE FULL INTERVIEW: /watch/UmhjAfjO_dLOj
Mono's Game Club Podcast:
🎧 Spotify https://open.spotify.com/show/07qGNBWca3OrrapcUc2u4s?si=c082d1e076464504
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Enjoy!
0:00 - 1:22 Intro
1:23 - 3:14 Why no Tutorial?
3:15 - 5:45 Games that inspired HLL
5:46 - 7:36 Barbwire
7:37 - 11:34 Airheads
11:35 - 13:05 Map Control
13:06 - 17:02 Balance, Feedback and Winrate
17:03 - 17:51 Offensive Mode
17:52 - 18:53 US vs Ger Winrate
18:54 - 20:43 Priorities Post U10
20:44 - 20:59 Armor Meta
21:00 - 22:41 Halftracks and Meta
22:41 - 23:01 Fire!!
23:02 - 26:26 Map Design Process
26:27 - 37:40 Toolbox approach & Map Design vs Historical Accuracy
37:41 - 44:34 Console Release
44:35 - 46:58 What games does Black Matter play?
46:59 - 49:14 Random Games talk
49:26 - 53:16 Content Post Early Access
53:17 - 53:58 Bye Bye
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